MaddoScientisto
New member
I've been very fascinated with the Crusader design collection ever since I found out about it from this very site some years ago, but unfortunately many of the files weren't viewable on windows and I never saw any effort online to try to run them on a mac.
So yesterday I learned that mac emulators exist and I tried to fire up a Mac System 7.0 emulator to see if I could get anything out of it.
It took me a while to figure out how to even get the file on it because these isos are in windows format and weren't compatible, eventually I managed to track down a program called "macimage" that allowed creating compatible isos and I managed to get some files on the emulated system.
Unfortunately that led nowhere, I tried to open files in photoshop 3.0 but I was met only with errors or corrupted images, the only files I could open were the TIF ones that also worked on windows and also some psd files that worked on current system too.
The weird part is that these .eps files have a line in the header specifically mentioning "Adobe Photoshop 3.0" but the program just wouldn't recognize them.
At a certain point I realized that the machine I was emulating was a bit too old (system 7 was from 1991) and not even in color, I tried again with a System 7.5 machine from 1995 instead, which had color, but the results weren't much more encouraging.
That machine came even with QuarkXPress (mentioned in the description of the collection as one of the softwares used) but even that couldn't load the files, I think that burning them to a CD compatible with windows messed up the files in some way that makes them unreadable by the original software.
Sadly my exploration ends here, I'll post a screenshot of my first attempt.
I think these files would require some kind of manual hex hacking to make them recognizable by the mac software but that's way beyond me

Bonus:
Many of you guys probably already know about this but in one of the disks there were some GIF screenshots of either mockups or very old builds and they're really fascinating to me because they contain a lot of material that didn't make it in the final game:

Acid was orange, how crazy is that? I recognize the layout as a very early version of the first level walkway, that robot on the top left looks suspiciously different than the final Roaming Betty

I've seen these threaded robots on the left with the machine guns a few times in old screenshots and I'm always fascinated by them

Early version of the first level, it's really interesting to see how much it has changed in layout and yet most of the elements are still there

Is that a flying robot on the middle right? We never got these didn't we?

I've seen this classic screenshot a lot, it probably was in magazines, again the threaded machine gun robots show up

FORCATHY.PSD can be opened in modern photoshop, so cool

Too cool textures are too cool for our 2025 (almost 2026) eyes
From my earlier exploration of other cds I remember a bunch of no regret isometric maps for the guide in full color, these were really neat
And finally some other stuff I salvaged: the crusader 2 mech designs from the end of the no regret guide, in color. Many of you probably already saw these but I'm still posting them because they are really cool


So yesterday I learned that mac emulators exist and I tried to fire up a Mac System 7.0 emulator to see if I could get anything out of it.
It took me a while to figure out how to even get the file on it because these isos are in windows format and weren't compatible, eventually I managed to track down a program called "macimage" that allowed creating compatible isos and I managed to get some files on the emulated system.
Unfortunately that led nowhere, I tried to open files in photoshop 3.0 but I was met only with errors or corrupted images, the only files I could open were the TIF ones that also worked on windows and also some psd files that worked on current system too.
The weird part is that these .eps files have a line in the header specifically mentioning "Adobe Photoshop 3.0" but the program just wouldn't recognize them.
At a certain point I realized that the machine I was emulating was a bit too old (system 7 was from 1991) and not even in color, I tried again with a System 7.5 machine from 1995 instead, which had color, but the results weren't much more encouraging.
That machine came even with QuarkXPress (mentioned in the description of the collection as one of the softwares used) but even that couldn't load the files, I think that burning them to a CD compatible with windows messed up the files in some way that makes them unreadable by the original software.
Sadly my exploration ends here, I'll post a screenshot of my first attempt.
I think these files would require some kind of manual hex hacking to make them recognizable by the mac software but that's way beyond me

Bonus:
Many of you guys probably already know about this but in one of the disks there were some GIF screenshots of either mockups or very old builds and they're really fascinating to me because they contain a lot of material that didn't make it in the final game:

Acid was orange, how crazy is that? I recognize the layout as a very early version of the first level walkway, that robot on the top left looks suspiciously different than the final Roaming Betty

I've seen these threaded robots on the left with the machine guns a few times in old screenshots and I'm always fascinated by them

Early version of the first level, it's really interesting to see how much it has changed in layout and yet most of the elements are still there

Is that a flying robot on the middle right? We never got these didn't we?

I've seen this classic screenshot a lot, it probably was in magazines, again the threaded machine gun robots show up

FORCATHY.PSD can be opened in modern photoshop, so cool

Too cool textures are too cool for our 2025 (almost 2026) eyes
From my earlier exploration of other cds I remember a bunch of no regret isometric maps for the guide in full color, these were really neat
And finally some other stuff I salvaged: the crusader 2 mech designs from the end of the no regret guide, in color. Many of you probably already saw these but I'm still posting them because they are really cool


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